Showing posts with label Alternate History. Show all posts
Showing posts with label Alternate History. Show all posts

Thursday, 29 November 2012

The Shape of Things To Come


History is full of "what ifs", I'm sure you've all come across them in your reading on whatever it is that floats your wargaming 'boat'. You're sat there reading whatever and into your head pops the question "What if that had; gone wrong/hadn't happened/gone differently"? Sometimes they are minor ripples on the historical pool, other times they are veritable tidal waves. The 'Lost Message' that might have stopped the Battle of Gettysburg, or Hitler being executed following the 'Beer Hall Putsch' of 1923, instead of being imprisoned, both have their obvious impacts on history.

Take VBCW for example. Personally I don't think it would have happened they way it's been developed, but of course that's merely my opinion. How I see it, is that the point of departure (POD), would have been Edward's refusal to abdicate and his taking up Churchill's offer of forming a "King's Party". The BUF however was a rapidly declining force after 1936 and its participation would be minimal... but you have to have your 'bad guys' I suppose.

Any resultant Civil War (if it had even actually come to that) might have resembled the English Civil War in its make-up. Quite possibly the 'Parliamentarians' would have seen Socialists and Communists become the modern day equivalents of the 'Diggers' and 'Levellers' and other radicals that became active within their military. It's quite possible that a potentially victorious 'Royalist' regime might have gone extremely right-wing, as seen in Loncraine's Richard III, but not in the BUF style, they had no political credibility or support.

The impact of a British Civil War in the 1930s would have been far more important than the Spanish Civil War, given Britain's position in the World. By 1936 Spain was the 'sick man of Europe', its moment in the sun ended by the Spanish American War of 1898. The messages taken from it; 'Tanks are only useful as infantry support weapons' by the British and French, and 'This seems to work well' by Germany, did have their effects on the subsequent campaigns of 1940, but other than that there was little impact on world events. Overall though the impact of the Spanish Civil War was that fear was spread, via the news reels of the war, of the concept of Total War.

Ralph Richardson as 'The Boss', the local post-war warlord in 'Things to Come' (1936), adapted from Wells's book, directed by Alexander Korda, with input from Wells as screenwriter. Unlike the book, Britain is directly involved after being attacked by an un-named English-speaking enemy. 

In 1933 H.G. Wells's "The Shape of Things To Come" was published. While not his best work, it proved curiously prophetic. A war beginning in 1940, due to German-Polish tensions over the city of Danzig, is obviously perhaps the most uncanny.  Bearing in mind that we are talking 1933, Wells's conception of the World was somewhat different to what it would become. He saw the Germans as militarily weak (which they were in 1933) and the Poles as the aggressor, the Polish Government being itself a military dictatorship.

Italy is the main villain of the piece and with its allies; Bulgaria, Hungary and Albania embarks on a conquest of Yugoslavia. A Central European Alliance is formed between Germany, Italy and Austria, and despite the British, French and Czechs attempting to broker a peace, the war continues. Britain and the U.S.A. adopt a stance of 'impartiality', which produces a period of economic growth and prosperity for them, dragging them out of the depression.

Russia involves itself indirectly, supporting 'partisans' in the Polish Ukraine and encouraging Lithuania to seize disputed territory in Poland, like Britain and the U.S.A. it is likely that it grows economically and spreads its influence, rather than being involved and ultimately weakened, as it was in the real world. France had tried to broker peace, but finally is forced to honour its treaty commitments and declares war on the Central Alliance in 1943, as do Yugoslavia's allies; Romania and Czechoslovakia, becoming allies of Poland in the process.

The war on land and sea resembles that of the Great War, with trench lines and periodic offensives, of limited result. Poison gas, 'slime pits' (sections of chemical 'moat') and barbed wire predominate on the respective 'fronts' and guerrilla warfare in the difficult terrain areas. France invades Italy, but is halted at Milan. At sea the centre of the war is the Mediterranean, where the Central Alliance attempts to break the 'bridge' between French North Africa and France.

It is in the air where the war is being fought however. The watch word is that 'the bomber will always get through' and huge devastation is wrought on cities by the opposition's bombers. There are air assaults, or 'raids' by forces against targets otherwise protected by the heavily fortified front lines, which eventually results in the abandonment of the concept of the front line entirely, in favour of chains of 'redoubts' or 'fortress towns'.  

'Things to Come' was clearly the inspiration for Musketeer Miniatures' BCW08 Brigands... 'The Boss' is there second from right.

It all ends badly of course. The cities of those nations involved in the war become hell-holes, as those who aren't soldiers, essentially become either factory workers, or a slave labour force, which is constantly engaged in digging bomb shelters, repairing or building defences and of course the digging out of areas flattened by aerial bombing. Food becomes scarce and rationing becomes the norm too, in ever-dwindling amounts.

Britain and the U.S.A., whilst initially benefiting from their war-profiteering, suffer economic collapse as their customers default on their war-debt payments, resulting in mass-unemployment, social unrest and eventually civil war in effect. Then 'Maculated Fever' aka 'The Wandering Sickness' appears, whether it is 'germ warfare' or just a natural organism, that is able to take advantage of a malnourished and run-down world population is anyone's guess. Regardless however, the world's population is halved by the time 1960 comes.

Warlord Games's Carden-Loyd carrier, a veritable 'David' amongst the 'Goliaths' of the Inter-War era.

Wells then illustrates the 'World of Tomorrow' of 1960, a world where unburied, and in some cases partially gnawed, skeletons, lie in the streets of abandoned towns. In some areas a formal local government structure still exists, while in many others unpaid soldiers, or local levies, having no work to return to, have set themselves up as a ruling elite. There are no forms of national logistics in operation; no oil being produced, no vast factories at work, no means of food distribution. A new Dark Age descends on the world, as what planes, ships and vehicles survive, become useless, as there is no fuel for them.  

The Copplestone Castings Vickers Medium Tank Mk.II, mighty beast of war H.G. Wells style. 

Okay the book itself is a bit dull and is written as a 'History' from some future point, where all is happy and rose-coloured under the World Government. If I had to recommend bits of it, I'd just say read "The Last War Cyclone 1940 to 1950" and as far as you can stand after that, up to the start of Book 3. It doesn't offer excessive detail, but provides the general concept of the Second World War, as Wells imagined it in 1933. The film itself can be watched on You Tube and is not bad for depicting the 'horror of war' at the start and there's some really cool footage in the first half an hour or so.

T-35 Landship... you know you want one!

From the Wargaming perspective it's potentially brilliant however, particularly if you're a fan of Inter-War vehicles and aircraft. While there's no reason you can't use them, the Panzers, Messerschmitts, Stukas, Cruiser tanks, Hurricanes and Spitfires, can be ignored and instead the Vickers Mediums, Hawker Furies, Heinkel 51s and other 1930s stuff can be introduced in their stead. If you play the Great War, you can supplement your collections with the above, as largely the equipment and uniforms in use in 1918, were still in use in 1936. Britain remains uninvolved in the book, but in the 1936 film, it is one of the nations at war and the action is centred on 'Everytown'.

The Neubaufahrzeug V or 'Großtraktor'. Germany still gets some cool stuff.

If you are 'Dieselpunk' or 'Decopunk' at heart, it's a bit of a dream come true. The U.S.A. militarises, but does not become involved in the war (although it does fight a brief war with Japan). American planes, tanks and weapons supply both sides (as do Britain's). The potential for the establishment of 'air mercenaries', a la 'Sky Captain' or the real world 'Flying Tigers', as well as Pulp Era adventures set on the periphery of a European War, are also there too.

You can take what you will from the setting offered, be it an alternate Second World War, a background to Adventure or 'Back of Beyond' style games, you could even use it as an alternate timeline for a Post-Apocalypse World, without the radiation of a nuclear holocaust. If you wished, the 'Wandering Sickness' could even be the beginnings of the Zombie Apocalypse. All of the potential is there, as viewed from H.G. Wells's view of the future in 1933.

Monday, 28 March 2011

Star Spangled Swastika: 1st Game

First off, apologies for no pics, pc troubles et al, but truth is that as I was using a mishmash of newly constructed but unpainted buildings and shacks created from colourful cat food boxes, I wouldn't be taking photos and sharing them with the world anyway!

The game was a simple affair with a mix of 20mm French Resistance and SCW International Brigade types as revolting workers having taken over a cannery (Steinbeck influence there) and the local National Guard (Sgt Majors Mins), the Cannery boss (ex-Hotspur Modern) and 2 'heavies' (Elheim) going in to restore order.

I used Viva El Christo Rey by Pat Condray as the basis of the game rules, changing units to individuals. Counted the workers and 'heavies' as Minimal Training with D Class Morale and the Govt bods as Poorly Trained with E Class Morale. The Commissar, National Guard Sgt and BAR man were all Moderately Trained with C Class Morale.

Why Viva El Christo Rey? 'Cause the rules have a 30's feel about them, are simple and deserved an outing. The game was fun - the 'story' being more important than the rule restrictions and outcomes.

The workers held onto the Cannery, with the National Guard retiring to lick their wounds - honour saved by the Sgt. The Cannery boss cut his losses and flew to Panama. I have to admit a little bias in my solo game, given industrial relations in my workplace at the moment.

It's left me buzzing with ideas and a desire to play more in this genre. I've subsequently been collecting free downloads of American buildings and looking at two new sets of miniatures to join the fray as different factions.

This project has to remain on the back burner as a slow cooker due to limited resources but it's definitely got potential and more importantly, the 'fun' element.

Cheers
Mark

Wednesday, 24 November 2010

WW1 Alternative History


My desire is to be able to extend the length of the First World War for two reasons.


First, it will allow me to field the interesting Liberty tank and Char 2C, neither of which were fielded. I just like them, what more can I say.

Secondly, it will allow me slide into an alternate British Civil war scenario, based on the unrest and strikes that were part of the unrest that resulted from the effects on Britain during the war years. So I talked to my uncle-in-law about this to get some solid ideas.

As I understand it the Ludendorff Offensive failed due to the poor logistical follow-up due to a lack of transport and tanks that prevented the Germans from obtaining their strategic goal. This offensive is discussed in Julian Thompson's book Lifeblood of War: Logistics in Armed Conflict, pp.46/47. Also at the tactical level the Germans had little or no armour, and no battlefield radios, so having initially succeeded they were unable to maintain momentum. All the Allies had to do was keep their nerve until the German offensive ran out of steam.

Therefore this operation by the Germans seems to me to be the key thing that needs changing in my alternative WW1 history. The strategic goal, to drive a wedge between the French and British Armies in France, and thereby forcing the British back on to the Channel ports (for effectively a 1918 version of Dunkirk), was clearly a key to any German victory the reality was the best they could do was negotiate peace terms.

Ironically, the unforeseen consequence of the Ludendorff Offensive was to ‘unlock’ the three and a half years of stalemate on the Western Front, and therefore restore mobility to the battlefield again. The Allies were able to take advantage of this new situation due to superior logistics and the new combined arms evolution from fielding tanks. This is seen quite clearly at Amiens in August 1918, when the British Armies under Haig inflicted the "Black Day" on the German Army, which the Germans were not able to recover from. For more read Why the Germans lose at War, by Kenneth Macksey. See pp. 52/53. Summary; the German military have brilliant tacticians, and are outstanding at the operational level, most of the time, but are lousy strategists.

Therefore the Germans best chance of prolonging the war was to have:

1. Not embarked on a policy of unrestricted U-boat warfare, which brought the USA in on the side of the Allies, but I want Americans so I need to leave this in.

2. Stayed on the defensive on the Western Front behind their hugely strong positions, which means no Ludendorff Offensive. I can use that.

3. Instead offer to make real concessions in the interests of peace. For example dropping one of their conditions that keep the French territory they had overrun at the beginning of the War. Easily enough assumed to have occurred.

Wednesday, 30 June 2010

Second Foray

I'm having a week off work, busy doing nothing other than a bit of painting and recharging my batteries. Today I finished reading Volumes 5 & 6 of Charley's War, which I bought as inspiration for my WW1 games. I'm at the stage in the story where Charley is at Étaples, where the mutiny kicked-off. The writers notes refer to the use of a "red" flag and the suggestion of socialist revolutionary ideas, which makes for a fascinating kick off point for an earlier "Very British Civil War".

I imagine had a successful revolution taken place then Britain would have withdrawn from the war, leaving France to face Germany, perhaps with American help? Alternatively, the British civil war would have caused enormous turmoil within the Empire, but ultimately failed then we might have seen the German army splitting British forces from the French and demanding terms for the French to surrender. One could then imagine that the Americans then arrive to draw the war out for another two or three years before some new resolution is achieved.

Monday, 26 April 2010

My First Foray

Unlike most of the contributors so far, I'm not planning an alternate country setting, rather I'm planning an alternate timeline, or timelines, as I have a couple of ideas on the go.

The first is the Spanish Civil War, with liberties taken to please me (T28s & T35s specifically), which I intend to use the Pendraken 10mm new SCW range for. I bought two armies with German and Italian tanks at Salute, and await T26s, BT5 and BA6 armoured cars in due course.

Then I plan to extend the Great War into the 1920s, again using Pendraken 10mm figures, and use the background of A Very British Civil War as inspiration, except driven by something other than the King & Mrs Wallace as the fuel. The Police & Miners strike of 1918 for example. Also, a chance to field MkIXs.

Other alternatives involving the imaginary ideas of H. G. Wells are a possibility too.

I won't post pictures on here yet, but instead post links to my modelling blog:

http://panther6actual.blogspot.com/2010/01/british-tommys.html

http://panther6actual.blogspot.com/2010/04/ww1-wip.html

Enjoy.